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Notes from building a factory simulator
Flowline is an idle factory game whose simulation is checked against the operations-management literature in CI. These are the things that surprised me while building it — mostly measured results that contradict what the intuition says, and mostly not really about factories.
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Looking for the theory instead?
The Learn pages are the reference version — Theory of Constraints, Little’s Law, OEE and queueing variability, each explained plainly and each ending in a puzzle factory where you can watch the law bite. These posts assume you would rather read an argument than a definition.
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