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  <title>Flowline blog</title>
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  <description>Notes from building a factory simulator — measured results from an idle factory game, and what they mean for anything else that runs a queue.</description>
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    <title>I made my factory 8% faster and 25 times slower</title>
    <link>https://flowline.fly.dev/blog/high-utilization-slows-you-down</link>
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    <pubDate>Thu, 20 Aug 2026 00:00:00 GMT</pubDate>
    <description>A measured buffer sweep from a factory sim — 8% more throughput cost 25× the cycle time. Kingman, Little’s Law, and what both mean for software teams.</description>
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