Flowline

Flowline › Learn

Learn production flow by running a factory

Flowline is an idle factory game whose simulation is checked against the operations-management literature in CI. These pages explain the laws it implements — and every one of them ends in a puzzle plant where you can watch the law bite.

The concepts

Why trust the numbers

Every expected value in the test suite is recomputed independently from the same primitives the simulation consumes — station cycle-time distribution, MTBF/MTTR, yield — never by asking the game’s own readout whether it agrees with itself. And the suite runs against real game tuning rather than a stripped-down mock, because a law proved with the mechanic switched off is not proof of anything.

The measured headline: throughput versus work-in-process sits 17–24% above Hopp & Spearman’s Practical Worst Case curve, which is what the theory predicts for this line’s own measured variability — and a deterministic control run settles exactly on the Best Case curve, so the gap is attributable to variability rather than to a modelling error.

The curriculum

Challenge Mode is 18 fixed-seed puzzle factories across 8 chapters, each broken in one specific, textbook way. By default the game withholds its own diagnosis — no spotlight naming the bottleneck — so the instrument panel is the only assistance.

Open Challenge Mode